Thursday, July 26, 2012

Machine Guns, Health, Auto Shoot, and a Video too!

So sorry for the long wait!  No posts in a while, so sad, I know :(  But I'll try to make it up to you; here, look at this video!



Erm.  Well, now Blogger is giving me an error, but hopefully this one works (from youtube).
To summarize though, the particles fire like a machine gun!  Or maybe more like a Pew Pew Gun!  Hmm.  Must give that name more thought.
Also, muting with the M key, 3 dots stand for healthy, and you can just hold down left to shoot!  Yes, the title says it all.  But holding to left click has really made the default shooting more interesting, as you can now essentially move the particles around like with the right click, except now they deal damage too!  Hooray!

Monday, July 9, 2012

FLYING!

So it turns out that if you don't limit the number of double jumps your character can make, then they can fly.  Yes.  I guess that makes this more of a bug than a feature, but... it is quite fun.
In other news, we almost have shortcut to double jumps, enemies take 1 hit instead of 2, and you lose particles when you get hit by enemies.  More quite possibly coming soon!

Saturday, June 23, 2012

Summer Post 2

Ah... that new level smell.  So crisp and delightful, just asking to be played and tested and loved.  Here's a snapshot:

And the really exciting part: it was made using a LEV3L ED1T0R!!!!!  wo0t!  Thanks be to GLEE2D and the wonderful people who made it!  

Summer Post 1

Hey all you faithful readers!  It's a new season here at our studio place thing: that wonderful and thermogenic one known as summer!  Suddenly released from the burdens of exams and such mundane school activities, we are free to work much more!  But another trouble brews, lurking in dark clouded rooms, distracting us from our responsibility... That is to say video games!  Don't worry though; we keep to our word: we'll finish developing this and release it sometime, in the future. 

Friday, June 8, 2012

Week 10 update

This is the final update for the demo of our game. All new demos will be in a world where we are not under a strict 10 week deadline. So, what is new since the week 9 update? Check it. The schedule posted last week has been completed. That is right, the demo level is complete, the background and platforms all look significantly better, and music has even been included for the title menu, game over screen, and even the demo level.
It was a wild and crazy 10 weeks, but in the end we managed to put together a cool demo to show off the true potential of our game. If you so desire to witness the amazing demo level, with all the music, better graphics, more fun, and even commentary by the developers, check out the developer diary in the previous post, or in the video and screenshots page.
Stay tuned for future developments as we expand upon the demo and work towards a complete game.

Thursday, June 7, 2012

Wednesday, May 30, 2012

Mid-Week 9 update

So, here we are. We have come so far and accomplished so much, yet there is still more to do. Incredibly enough, the game now has a title and game over screens. Yes, that means that you can now finally, truly, die in Particle Paradox. Yes, that is the name, and we are sticking with it.  Speaking of being able to die, we now have a new enemy designed to kill you. That's right! A blue triangle exists now that can fly and impede your path above while rolling triangles impede your progress on the ground. Fun!
In addition to the title screen, game over screen, and new enemy type, Toby Giant (the player character) now has new animations for being hit, and pushing particles on the ground and in the air. Hoo-ah!
With that done, we still have a few more things to do before the end of the week to prepare for our demo and presentation. Ideally, we would like to have our demo level built, a better background, music, and better looking platforms.
So, you want a schedule you say? Well, here:

Demo level (top priority) : Thursday

Better background/platforms: Friday

Music: Friday (but it may go into the weekend)

As you can see, we want to focus on the demo level for the presentation. Depending on how much time we have between making the final report and preparing the presentation, we may make it so that the flying triangle can shoot lasers.  We could potentially also improve the background and platforms further. Either way, that is the mid-week 9 update. Brace yourself for the end (of the demo) for we are coming in hot and will likely need firefighters and paramedics standing by when we land.