Friday, May 4, 2012

Week 5 Update

Week 5 Update:

This week, we got kicked out of the learning terrace!  Actually, there was a fire, so the building was evacuated.  Exciting stuff.  So in a study room in Millennium, we managed to dissect pieces of a C# platformer tutorial program.  We have a particle class that's close to working, a map class that should let us piece together levels pretty easily, and we're in the process of animating the character's movement.  We're also on the verge of totally epic collision detection, so we're pretty excited about that.  Meanwhile here's something to chew on: our brand new sprite sheet!!!

   We're pretty much only missing the jump sprite and and the particle mojo sprites, but we're not too worried about all that just yet.  Also, there's a flip function built into C# so we don't have to make mirror sprites.  Also, there's exciting news from the bland Anren; we're A-OK on music!  (Just as long as we don't distribute the game, which we weren't planning on anyway.)  So as soon as Anren tracks down a copy of Particle Man, we'll be attempting to implement music into the game.  We're not sure what we want as the actual game play music, so the planned title music will be  playing all the bases right now.  Oh, here's a screenshot of the game so far:
He's almost at the apex of his jump in this particular shot; it's a lot smoother when you can see it move.   The green text at the top is for our debugging purposes and won't be in the final game.  It displays things like the coefficient of friction and acceleration due to gravity.  Anren was working on a function that let us change these things in-game, but we're putting it off until we have a game that's worth debugging and are done reconfiguring the player class where all that data is stored.  So yea, things are pretty cool this week. 
                                                                                                                                               -Anren


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