Friday, April 27, 2012

Week 4 Progress Report:



This week, we managed to make the player move and jump.  We've created several sprites, and have added some concept art to the new concept art page.  (You should totally check it out!)  We're working on collision detection and animation, but the physics are not only smooth, but also tweak-able thanks to our new debugging mode.  This mode allows us to change things like the coefficient of friction while playing the game; it also displays the numbers so that we know what to set them to for normal game play.  While the physics are working decently, they do fall short of initial expectations which used acceleration as well as speed.  Collision detection is really only working in one dimension; due to the way we've structured it, it can only work for colliding with the sides or colliding with the top, but not both.  We're totally working on it though, and we plan to use a tutorial to accelerate the effectiveness.  We're also working on sprite animation.  The bland writing comes courtesy of Anren, by the way. Acho and Maker would never do such things.  Anren, however, would like to let you know that he is only spiritless when attempting to write with clarity and formality. =)  (See, he can make a smiley face!!)

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